Warhammer40K-Space Marines
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jueves, 8 de julio de 2010
miércoles, 7 de julio de 2010
Caution with these armored Apocalypse:
Imperial Guard:
Baneblade:
- Destroy infantry formations. The Baneblade cannon does a good job against enemy troops, and heavy bolters can kill the stragglers.
- Destroy the enemy armor. Demolisher Cannon is an intimidating shot of Force 9, which is a murderer tank, and backed by the two laser guns bearing the Baneblade, you face off against armored enemies.
Watch with:
- Enemies who are covered. Dense terrain and fortifications can be a problem for your Baneblade. The cover will allow the enemy forces to survive the shock made by the Baneblade cannon, and enemy soldiers that are covered could threaten your precious tank in melee if you get too close.
Hellhammer:
-Eliminating the defenders. The thumbnails that are in charge of the fortifications, hidden among the ruins or in the woods are not safe from your cannon Hellhammer, and Force 10, it can cause instant death to most enemies with a single shot.
- Support your progress. With two trailers and a heavy flamethrower Demolisher cannon, the Hellhammer is incredibly perfect for support in close combat. Let your infantry take care of the enemy armor with their rifles and their fusion-piercing shells, while your infantry Hellhammer incinerated by the dozen.
Watch with:
- Counterattacks. While Hellhammer has an incredible arsenal at your disposal and can cause tremendous damage, do not assign an assault unless they send enough troops to make sure support will not ambush. Superheavy tank as Hellhammer is too slow to escape danger after receiving a seizure, so do not send only one mission.
Shadowsword:
- Resistant superheavy vehicles. An automatic armor penetration (and +1 damage on the table) is fantastic, so encárate enemy vehicles with better equipped and stronger than you.
- Destroy everything else. Destructive weapons ignore cover save runs, automatically wound and inflict instant death. If no superheavy enemy vehicles (or other appropriate tanks) use them against infantry.
Watch with:
- Unnecessary exposure. The Shadowsword impresses most about the field and nobody wants to face each of them for long. So, you will need to be careful where you put it and what you expose it, your enemy will probably try to destroy it with everything you have on hand, so hard using the cover pónselo and Shadowsword powerful.
Stormsword:
- Mashing the enemies that are in coverage. Force 10, PB 1 and a staff area of 25cm, is synonymous with death for thumbnails hidden in the fortifications, trenches and other coverage. In fact, it is synonymous with death for almost any model of infantry, but is much more effective in the troops who are entrenched.
- The medium-range combat. Although it has the same scope as Hellhammer, the barrel of Stormsword is fixed. This means that it is better kept at a reasonable distance from the battle and use the full extent of its weapons to do the job. You can also change the flamethrower heavy with laser cannons. If you keep a little away, your Stormsword can swing and shoot your primary weapon without exposing its side or its back to the enemy.
Watch with:
- Your flanks. Since it has a short range and a weapon on set, the Stormsword must be turned to fire at a target, and this can cause side expose armor, more "weak" to enemy fire. Use mulch to protect the sides of your tank and try to make your vehicle so precious superheavy no greater danger than necessary.
Banesword:
- Destroy units very, very distant. From the first turn of the game, the Banesword can impact on the enemy whenever you want. Hidden troops, protected by terrain, etc., Are not safe from the attentions of your Banesword.
- To destroy armored units. It is not as common for a Banesword as superheavy vehicles are much more appropriate to perform this function, but the Banesword is also very good to deal with enemy armor, the artillery barrage weapons work perfectly well against the shield side of the vehicles, such as the Ork war Karros and Predator tanks. Of course, if you first have to hit the target, choose your enemies with your vehicle only Banesword if you're desperate or not you have anything better to shoot at.
Watch with:
- Ambushes. Your Banesword end up in your deployment zone, probably rubbing your baseline to ignore the effects of its reach at least 60 cm. You need to be careful with the stealth units that could attack you from the flank, as the Ork or enemies Komanda dirty strategies. You can leave a platoon of guards or two about your Banesword to protect it.
Stormlord:
- Shred infantry formations. Even with power armor troops, like the Space Marines can be sprayed by a Stormlord, whose strength is 6 and 3 FP. If the enemy is too many (or want to be sure I killed), you can leave your vehicle is stationary and shoot your megabólter volcano twice!
- Fire mobile base. The Stormlord is an intimidating firepower at their disposal, but you can increase further this potential. There are several options, such as adding additional lateral nacelles Stormlord, something great, but my preferred method to improve its firepower is to introduce infantry inside. Up to 20 thumbnails can shoot from the fighting platform, so there is nothing to stop you putting a bunch (or two) of imperial guards with heavy weapons. Once on the upper deck can give great support to the already powerful capabilities of the Stormlord. Think about what you can do a heavy bolt or a machine gun!
Watch with:
- Enemy armor. The Stormlord does not give enough other super heavy tanks and vehicles. It is best to make sure you have something else in your army to annihilate itself. Then you can fill your teams fighting platform with laser cannon ...
Banehammer:
- Slow the enemy advance. Concentra shots from your cannon tremor in the places where the enemy is more numerous. This will give you more time to reduce the number of enemies. Something worth bearing in mind is to use your firepower to crush those adversaries have not been able to slow their movement. With a little luck, you can stop these units first and then move towards them.
- Lead your counterattack. The Banehammer can transport 25 miniatures, 10 of which can fire from the fighting platform. With this in mind, consider placing a unit in this platform that can fight against the enemy when it arrives. I recommend placing a unit of assault troops and a platoon of heavy weapons (the latter can add Banehammer trips, while the first jump if their presence is needed elsewhere).
Watch with:
- Your own miniatures. Above all, do not shoot the vehicle against units that are near your own troops. The last thing you want is to interfere in your own movement, especially when the shots come from your vehicle, and you have to do checks on dangerous ground to move around the affected area.
Doomhammer:
- End super heavy vehicles enemies. Combining two (or more) laser cannons followed by an explosion of magma cannon enough to finish with the most rugged vehicles, and enemies to scare even more super heavy vehicles.
- Provide fire support. Doomhammer Fill with large numbers of soldiers shooting and hell breaks loose. I would buy a pair of additional side Doomhammer nacelles for 100 points and fill the vehicle of troops with heavy weapons. But there is something much more satisfying than firing the main weapon: two laser cannons on two side trays and several heavy weapons in the fighting platform. This will attract large numbers of enemy fire.
Watch with:
- The envious Shadowsword. Not exactly a Shadowsword, is different. Consider the pros and cons of both vehicles carefully. In the end, the best choice for your army will be the vehicle that you feel better, but if you're determined to hunt and destroy other superheavy vehicles, it is best to choose the Shadowsword.
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